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news
news
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US AND THE GAME INDUSTRY, the documentary, prepares for release.
JOURNEY, by thatgamecompany, scooped five major awards at the BAFTAS on the evening of March 5th, 2013 in London.
The awards were for: Innovation, Artistic Achievement, Best Design, and Best Online-multiplayer game, with Austin Wintory for Original music and Steve Johnson, Austin Wintory, Keith Leary Audio Achievement.
This game is a breakthrough example of design for networked play for two. Enjoyment is made possible due to concept and design and the item’s extensive development prior to publication. The goal for the thirteen-person team was to bring up emotion as a principle experience outcome. The game design clears out to a wide open landscape of sand to do so.
Jenova Chen, creative director, considered that it was possible and necessary to foster networked play inside a cooperative model. This design call was a challenge and the delivery an accomplished achievement. The rigor with which the team applied game theory to build is inspirational. Game development moments are discussed in the film. Much of the rationale for custom-made tooling is shared in this documentary too. The thatgamecompany worked until they had a wholly compelling play world. The build process extended to three years. The game delivered first to the PSN in March 2012. Through ways with listening and communicating, the poetics of setting, the theme and structure and the scale of art design matched with original musical score and soundscape, the game became a critical and popular success.
A number of developers carry us along with ideas in this film. Jason Rohrer, Alexander Bruce, Douglas Wilson and Zach Gage speak to their own games and contribute to development dialogues on games and wider contexts.
The film is due for release in May 2013. It runs 100 minutes. It shall be available on DVD, Blu-Ray, download and theatrically.
Documentary unit pre-orders are available now. Please fill out the form supplied.A preview screening is arranged in San Francisco during the GDC timeframe. Interested parties may get in touch concerning a seat.
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the film
the film
- To new histories of games, the film is a salute piece. The developers in this film have built games deliverable to Network, PC Windows, MacOS X and IOS. Each developer works his/her own fit. In a lifetime some will stay working solo or in small teams. Others may work in large teams.
Jason Rohrer, an active thinker about genres of game design has been a programmer and sole developer of short games for more than four years. He is to reveal his next game, THE CASTLE DOCTRINE in the film.
thatgamecompany’s latest completed product, JOURNEY, was an adventure game held to the form of a mono myth. It became the largest PS3 game download of all time. It was the first multi-layer game from a company now making further progressions with on-line material. Then producer, Robin Hunicke, Austin Wintory, composer for JOURNEY, creative director, Jenova Chen and engineers of the JOURNEY feature significantly during the film in process discussions over 2009-2011.
Douglas Wilson (Die Gute Fabrik), describes himself as embracing ‘big tent’ philosophies about games developments. He is producing a swamp opera this year titled MUTAZIONE.
Zach Gage (SpellTower) is a concept artist and a relative newcomer to games design. SpellTower is an award winning IOS game. Gage is known for minimal, systemic beauty in games design.
Alexander Bruce (Demruth) worked five years on one adventure experience for the mind, Antichamber. It uses non- ecludiean geometry. Bruce describes it as a psychological game to “mess with your head”. It gained regular press and was test played hundreds of times during it’s evolution in it’s commercial build from 2010 to before it’s late 2012 release.
The film is due in 2013.
- To new histories of games, the film is a salute piece. The developers in this film have built games deliverable to Network, PC Windows, MacOS X and IOS. Each developer works his/her own fit. In a lifetime some will stay working solo or in small teams. Others may work in large teams.
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the developers
the developers
- Jenova Chen
- Kellee Santiago
- Zach Gage
- Robin Hunicke
- Jason Rohrer
- Douglas Wilson
- Alexander Bruce
I think the more games I make the more excited I feel about the potential of this medium.
Jenova Chen is CEO and Creative Director of thatgamecompany, a company he co-founded four years ago with Kellee Santiago, Company President.
Chen's two-culture life experiences have provided him with the ideas for his early games CLOUD and FLOWER. JOURNEY is a classical three-act structured game that has straddled the years 2009 – 2012 for a team of thirteen to build.
JOURNEY was touted as a game to watch for itʼs significant new foray into realtime on-line cooperative gameplay. It released March 13, 2012 on Playstation Network to the USA and was out in other territories within two days. In April of 2012 it was on record as the biggest Playstation download sale of all time. It was critically reviewed at an average of 9.5 on a plethora of review outlets.
Thatgamecompany restructured upon the successful conclusion of this gameʼs three year build. CEO, Chen is already in the early stages of his next prototype, retaining core personnel and hiring new.Kellee Santiago was co-founder and President of thatgamecompany 2006 – 2012.
A past interview with her about JOURNEY, the game that thatgamecompany worked on for the last three years, indicates her activity as a spokesperson for the game. "Journey" was inspired by a conversation my business partner and I had with a space shuttle pilot. Being the pilot, he got to take people to the moon, though unfortunately never went on the moon himself. But he got to witness the experiences of these astronauts.
Many of them were agnostic or atheists before the journey. And then every single one of them, he said, at some point, whether it was immediately on the trip itself, or months after they returned back home, had a deep spiritual experience, and became very religious.
Our creative director (Jenova Chen) felt like this was because of the sense of supreme awe and wonder you probably have when you're standing on the moon, looking back at Earth. And that even a smaller sense of awe and wonder is something that's kind of lacking in our day-to-day lives now.
We have so much power and capability as humans to go at high speeds, to talk to anyone anywhere at anytime, to work in buildings that are above cloud lines … maybe it's even a very fundamental part of our human experience that we're missing.
http://blog.ted.com/2010/10/08/fellows-friday-with-kellee-santiago/
Santiago is a keen practitioner of design process cycles. She has taken early initiatives as being an envoy for game development and has currently been engaged with seeding new games.
(See Indie Fund) and was the Chair of the Awards Jury, Indiecade, 2011Zach Gage's first discipline was Art. His MFA was on data. He has exhibited internationally at several venues.
Since moving into game development (refinding his childhood passions) he has given himself a number of challenges. Some of these have been to attempt design in genres he doubted to like. Gage has developed puzzle games for the iPad generation and his research interests straddle the challenges of designing board and card games.
His gameography:
- Unify
- BitPilot
- Synth Pond
- Halcyon
- SpellTower
- Scoundrel (in development)
His range is so far for beautiful systems. Here's a great little essay by Sam Anderson that gives some back history that you might say implies the birth of said Zach Gage.Because games give us the power to touch people and because they make people open to us in ways that they may not understand, we have the opportunity to connect people together in a way that is really meaningful.
Robin Hunicke is a game designer. Her early work was at EA on My Sims and Bloom Box and its sequal in the 2000ʼs. She is completing a Phd at Northwestern University in A.I. Hunicke was the producer for JOURNEY for the Playstation 3 at thatgamecompany from 2009.
She was interim Advisory Board chair for Indiecade, 2011 and was an advisor for its steering committee, 2012. This is an International Festival of Independent games held in Culver city, Los Angeles.
Since completing JOURNEY she has taken on a new post as a Design lead at Tiny Speck, San Francisco, 2012.The real problem I have who is someone who is 31 years old with two children and a lot of my own work to do is that I feel there are no games coming out that are really worth my time.
Jason Rohrer works as a sole developer. Over three years he has developed a gameography of short games.
He has explored puzzle, abstract, the single player, the two- person player, strategy games and massive multi-player frameworks. Titles include: Gravitation, Primrose, Passage, Inside a Star-Filled Sky, Sleep is Death and Diamond Trust of London.
A new Rohrer game is in development and shall be released in 2012.Think about play. Think about digitally mediated play.
Douglas Wilson defended a Phd on low frequency interactive entertainments last May so still has a clean slate as a published game developer.
Wilson teamed up and started the Copenhagen Collective in Denmark. He has also co-founded a small company, Die Gute Fabrik where it has already hit the straps with a variety of projects."The bug testing I do is up here," Bruce said and tapped on his head. Games being natural to him Bruce decided to design one.
The game, Antichamber, is around five years in the making and shall be published this year. It has attracted attention and impressed critics for its technical design. -
the filmmakers
the filmmakers
Stephanie Beth
In 2009 Stephanie founded Common Dreams LTC. Over some decades of involvement with documentary production and teaching with and about media, she has sustained an ethnographic interest in the human condition in the modern and then contemporary world.
Filmography
I Want to be Joan (1977)
The film was born as a commissioned work out of a United Womens' Convention. "The organizing committee asked me to make something of the conference, take free reign to "find a topic and choose an approach." 1977 was a catalytic, informative and energetic time for debate and experience for women in public spaces. 1977 was an ideological time for feminist thought."
IN JOY (1980)
A film on patterns of play, improvisation and performance devised as a workshop for women who had experienced domestic violence. It screened at NFT, London and at Universities in New Zealand and the USA and was exhibited at the 27th Oberhausen Documentary Film Festival.
HULOO (2008) (co-producer)
Robin Greenberg's film about a T'ai Chi master from China who was employed in the New Zealand fisheries from 1967, and who was part of a crew who sailed an old Chinese junk from Taiwan to San Francisco in 1955 without sailing experience. Greenberg's sequel film is called "The Free China Junk" (2010).Clay Westervelt
After receiving both the Bush and Kodak Awards for Excellence in Cinematography, Clay graduated with a MFA from USC's School of Cinema-Television, immediately filming pilots for every major network. He established the look of series such as Life of Luxury with Robin Leach (ABC) and Gene Simmons: Family Jewels (A&E).
Clay branched into directing with Thursday afternoon, winning additional writing and directing awards while playing on PBS, The Sundance Channel, and in film festivals internationally.
He established Martini Crew Booking as a gear and service provider for television and film productions in 2000. While at Martini, Clay filmed the Emmy-winning documentary The Legend of Pancho Barnes and the Happy Bottom Riding Club.
In 2003, Clay formed Imaginaut Entertainment, Inc, producing the award-winning series Storyline Online, featuring such talents as Elijah Wood, Betty White, James Earl Jones, and Al Gore.
Imaginaut releases its first feature documentary, Popatopolis, this spring, and is in post on a heartwarming doc about a pageant for young disabled girls.
Clay resides in the Silverlake area of Los Angeles with his wife and daughter, and is now in development on multiple documentaries and pilots while writing two feature screenplays.
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press
press
- Sebastian Moss, Playstationlifesyle, spoke with Stephanie Beth (Director) last month. Though we have since passed into kickstarter nirvana, there is a bit of chat here you may still enjoy that gives some of the film's back history. Cheers.
Read the first part of the interview here: PlayStation LifeStyle, 16 March 2012
Click here to read the second part. - "We chat to Stephanie Beth, the filmmaker behind Us and The Game Industry, a new feature-length documentary profiling indie talent."
Read the full article here: GameSpot.com, 20 March 2012 - "Set for release this winter, the documentary film Us and the Game Industry promises to explore the motivations of indie developers like thatgamecompany. Filmmaker Stephanie Beth tells us what she learned from a new era of rebellious entertainment."
Read the full article here: The Guardian, 12 March 2012
Read the Spanish Translation here
Kickstarting a Journey: "Us and the Game Industry", An Indie Film About Indie Development
Us and The Game Industry: A New Indie Game Film
Us and the Game Industry – how indie games are the new counter-culture
- Sebastian Moss, Playstationlifesyle, spoke with Stephanie Beth (Director) last month. Though we have since passed into kickstarter nirvana, there is a bit of chat here you may still enjoy that gives some of the film's back history. Cheers.



